Womp 3D
Building the frontend systems behind a browser-based 3D platform as it scaled to 150,000 users.
I was one of the founding engineers at Womp. I built the component architecture, the Web Workers layer that kept the UI alive during heavy graphics operations, and watched the product grow from zero to 150,000 users."Chanakya has a rare ability to move fast across the full stack — frontend, infra, and everything in between. One of the most driven engineers I've worked with."
Gabriela TruebaCEO · Womp
600k+ users
Registered creators, from first-timers to pros.150k+ projects
Community projects shared publicly on Womp.Learnings
Three things building at Womp taught me that I didn't expect to learn.
01
Scale reveals everything
02
The browser is not a safe environment
03
Long sessions are a different problem
Writing
Technical deep dives from Womp
Scaling a React Frontend to 150k UsersThree things that mattered most when scaling Womp's frontend — component architecture built with designers, virtualizing heavy lists, and getting event listeners under control.
April 1, 2026Keeping the UI Alive While the GPU WorksHow I solved UI freezing at Womp by offloading heavy graphics computations to Web Workers — and what that taught me about the browser's single-threaded model.
March 17, 2026Why Shipping Twice a Week Beats Shipping Once a MonthWhat I learned about responsible delivery at Womp — breaking features into small increments, getting real user signal fast, and why this is the only way to build in a startup.
March 4, 2026




